Searching for sustainable gaming within the perilous digital wilderness that is Linux. Amidst open source, black pants studio's Tiny & Big: Grandpa's Leftovers is an encouraging beacon of hope. |
Before installing Ubuntu on my first netbook, I had little idea as to what Linux really was. Today my understanding is novice at best. However, I remember installing SuSE on my mom's old Toshiba Satellite (266 mhz Pentium II processor, and 64 MB of RAM!) and being pretty impressed with the results -- that is, until I had to touch the terminal.
Even today, I find myself asking teh Googles what I need to do when it comes to tapping out command lines into the terminal. However, with so many relatively user friendly distributions of Linux out there, the community has grown substantially, and its layman userbase along with it. There are a slew of helpful forums out there to supplement the already adequate documentation. Linux is becoming more accessible, and the diversity of applications you can run in the various distributions is impressive.
Gaming is no exception. Last week I let you guys in on my gaming experiences with Studio Pixel's Cave Story. Since then, I've successfully installed Valve's Steam content distribution client and played a couple good rounds of Team Fortress 2. However, neither of these examples are really Linux games so much as unofficial ports.
Cruising through moddb.com's Linux game library, I ran into a lot of games that reminded me of the blackmarket NES titles I played in the Philippines: they looked really wonky, and appeared completely satisfied in emulating or imitating titles that were established on other more popular platforms. That is, until I ran into Germany-based indy developer black pants studio's demo of Tiny & Big: Grandpa's Leftovers. So, you're probably scratching your head and asking yourself, 'What the hell's with that title?' No, it's not the result of a shoddy German-to-English translation. The game revolves around the adventures of the game's protagonist, Tiny, who chases the mischievous Big through a perilous wasteland in order to reclaim his grandpa's underpants that grant the wearer the power of teleportation.
Absolutely. The plot is a little weird. But let's leave it at that.
The loose line work reminds me a little bit of the art from Rocko's Modern Life. |
Perhaps the most impressive element of the game is its physics-driven gameplay. The demo equips the main character, Tiny, with a cutting laser and grappling hook. With these tools and Tiny's own two hands, the player can cut, push and pull objects throughout the game's environment. The player is able to destroy and arrange obstacles throughout the demo to help Tiny maneuver his way through the environment. With the exception of the level's principle foundation (i.e., the ground), Tiny & Big's environments are completely destructible.
Neat tutorial set up at the beginning of the demo. |
Thank you, Jesus! |
Graphical woes aside, I did find myself having a hard time platforming over obstacles, as Tiny's character model would often get snagged on a piece of crumbled pillar, or knocked back by an invisible chunk of rock. Similarly, flat-faced inclines would cause the walk cycle to stutter, as though the physics engine was having a hard time deciding whether to let me scale the object or make me slip to my doom. There were also other seemingly intuitive features that were surprisingly left out, one being the ability to swing by your grappling hook or climb up its rope. There were several occasions where I tried to save myself by latching on to a cliff in mid freefall, only to find that I could either simply dangle futily for eternity or plummet into oblivion. Considering that Tiny has the ability to drag tons of stone around, I would imagine he should have the strength to climb up a length of rope.
Nice view. For now. |
This is a demo, after all. Perfection would be an unfair expectation, and being that it looks like black pants will be releasing the game episodically, there is plenty of room for both debugging and new features. I really look forward to the official releases of the Tiny & Big saga, because few games -- particularly big-buck triple-A titles -- have such a strong sense of individual direction. black pants is an indie developer worth keeping tabs on, and because of that I insist you give Tiny & Big: Grandpa's Leftovers a go. Despite the weird name.
Afraid of Linux? Me too. But do not fret! Tiny & Big: Grandpa's Leftovers is also available on Windows and Mac OSX. Follow the link below!
DOWNLOAD! Tiny & Big: Grandpa's Leftovers>>
4 comments:
This demo is awesome.
It's good stuff. I want to see where they take it with the commercial releases. You'd think this would do well on Steam.
Hi guys! A big WOW for this awesome blog. Feels great, if somebody certifies you "such a strong sense of individual direction". I hope we can satisfy your high expectations in our first episode release. Maybe you're interested in our trailer, so take a look at: http://www.youtube.com/watch?v=Gau64RmevJs
The design is not as post apocalyptic like in "Up that Mountain". And if you like, I can add you to our press mailing list, so we can keep in touch. Please let me know. You can contact us anytime.
Cheers, Christian
Thanks for stopping by, Christian!
Our site is still running on the wonky "Blogger" interface, but we do what we can.
I really did enjoy the game, and look forward to the first official release. Feel free to add us to your mailing list: info@notanothercastle.com
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