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Showing posts with label Ps3. Show all posts
Showing posts with label Ps3. Show all posts
Its been Vanquished
Posted by | Wednesday, October 27, 2010 at 11:19 PM
Vanquish is a new release from the acclaimed game designer Shinji Mikami; who is known for creating the Resident Evil series. He has also worked on Clover Studios titles such as God Hand, and Viewtiful Joe. Vanquish is a third person cover shooter, which is easily described as a bullet hell game. It can be quite difficult at times, it is extremely stylish, and overall its a perfectly polished 3rd person shooter with standard mechanics that are typical of the genre.
First Impressions Volume 1 Stache Style
Posted by | Thursday, August 19, 2010 at 3:16 PM
For the past month and a half, i have been playing many games off and on. I buy a game, play it for a bit, and then stop playing it and then i'll pick it up a few months later. Its a never ending process for me, and i wish i could stop but i just love having such a large collection of video games. The latest game i have been playing though is Resonance of Fate, which in it self is an unique game that did some interesting things to the RPG Genre. On top of that, i have been playing Dragon Quest 9, Persona 3 Portable, Vagrant Story, and Persona 4. The only bad thing is that all of these games are RPGs, which is kind of making me hate the genre currently.
Resonance of Fate Impression (13-14 hours in)
Resonance of Fate is developed by Tri-ace, the company who does the Star Ocean series and made the cult classic Valkyrie Profile. Resonance of Fate takes a turn in the RPG genre by combining turn based and real time battle system mechanics. During a battle you can decide to do a "hero action" by using up a hero bar segment and this allows you to run to a point in the arena. During this time you can shoot, and jump; You are able to knock foes up the air and then do a smack down on them by jumping and shooting them down. The battle system is really quite fun and is the highlight of the game.
The story on the other hand though, is a different story. In the 13 to 14 hours i have played this game it is nearly non-existent. You merely play as 3 different mercenaries taking missions. The environment in the game is pretty neat though; it takes place in a post apocalyptic world where man now lives on a giant machine. Other than that, all i know is that the Old man Vashyron is a perv, the teen-aged Zephyr is a typical pissed off loner who hates the world, and Leanne is a ditsy young lady.
I just hope the game will get in to the story so i have an incentive to play it other than the battle system...
Dragon Quest 9 (40 hours in)
Dragon quest 9 is a traditional turn based RPG is has not changed from the roots at all. That's what i like about the Dragon Quest games, they haven't really experimented or deterred from their formula at all. This game is very similar to Dragon Quest 8 which is probably one of my all time favorite RPGs. One unique thing about this game though is that you can play with 3 other people and it doesn't detract from the game at all. Multi-player turn based RPGs usually do not work well since the second player is usually just sitting there 2/3 of the time and is only involved in the battles. The multi player in this though allows all the players to be where they want, and only participate in battles if they encounter one when they are all together, or if one chooses to jump in and help. It works surprisingly well and makes the game much more enjoyable.
There is not much to say about the battle system, except that you are able to unlock and change classes to get new abilities and such. As you level you get skill points where you can put them in to 5 different skills, the skills vary from class to class but the weapon ones usually are shared between multiple classes. This is what makes the game so addicting, because some of the skills carry over to other classes and the stat bonuses you receive also carry over.
The story in the game is quite basic, and isn't mind blowing at all. It does its job and moves the game through, but the dialogue can be and is very goofy which makes the game quite light hearted. In dragon quest 9, you play as a Celestrian, which are guardians of man kind. Each one is given a city to protect and the main character ends up being the guardian of Angel Falls. After being a guardian for awhile you received enough "Benevolessence" to give to the guardian tree of Yggdrasil in the observatory. The tree then bears the legendary fyggs, but before they could give these to the almighty the Observatory gets attacked, the fyggs became scattered, and you lost your wings. The story sets off with the main character trying to find the legendary fruit to give to the almighty.
So far, Dragon Quest 9 is probably one of the best games on DS competing with Pokemon for me. It has tons of extras in it, it is quite addicting, and it really is a well polished game.
Persona 3 Portable (15 hours in)
Persona 3 Portable is a port of an excellent RPG to the PSP. I loved the Shin Megami Tensei series and i own every single one that has come out on the ps2, DS, and PSP. Persona 3 Portable takes place in modern day japan and you play as a junior in high school. The neat thing about this version of the game is that you get to choose your gender, which actually changes some things about the game. If you play as a female you hang out with different people, the HUD and menus are all pink and yellow, instead of blue and yellow, and the music is different. It creates a whole new experience with the game that actually makes me want to play through the game again.
The latest Persona games use an unique system for the game. You have to hang out with people to be able to create more powerful personae. Its neat because it doesn't feel like its tacked on like some certain aspects in some games. But it has a nice polished feel, and its a good way to develop the main characters more as well.
As all Shin Megami Tensei games, this one uses the element system as well. In this one it is more laid back compared to the other games (nocturne and digital devil saga, you make one mistake you pretty much just lost the battle) and it saves all the enemies weaknesses if you scan them. Persona 3 uses a traditional turn based system but the characters abilities are determined by their persona. The Main Character is the jack of all trades being able to use any persona, while the supporting characters are stuck with one. The main highlight for P3P is that you can actually command your entire party, which is a nice change because the AI is not all that great and can be very frustrating.
The story is the same as Persona 3. You join the group S.E.E.S. which tries to eliminate shadows whom are slowly destroying the world by taking people's souls essentially. Each month their have been giant shadows attacking the city and you must stop them so the citizens will not wake up to a destroyed part caused by an anomaly. The story is much deeper but i do not want to spoil it or anything, since it really is an excellent story with a few twists.
I'll get to the other 2 video games later when i play a bit more of Vagrant Story. Other than that, i am currently pleased with all the games i have been playing.
Resonance of Fate Impression (13-14 hours in)
Resonance of Fate is developed by Tri-ace, the company who does the Star Ocean series and made the cult classic Valkyrie Profile. Resonance of Fate takes a turn in the RPG genre by combining turn based and real time battle system mechanics. During a battle you can decide to do a "hero action" by using up a hero bar segment and this allows you to run to a point in the arena. During this time you can shoot, and jump; You are able to knock foes up the air and then do a smack down on them by jumping and shooting them down. The battle system is really quite fun and is the highlight of the game.
The story on the other hand though, is a different story. In the 13 to 14 hours i have played this game it is nearly non-existent. You merely play as 3 different mercenaries taking missions. The environment in the game is pretty neat though; it takes place in a post apocalyptic world where man now lives on a giant machine. Other than that, all i know is that the Old man Vashyron is a perv, the teen-aged Zephyr is a typical pissed off loner who hates the world, and Leanne is a ditsy young lady.
I just hope the game will get in to the story so i have an incentive to play it other than the battle system...
Dragon Quest 9 (40 hours in)
Dragon quest 9 is a traditional turn based RPG is has not changed from the roots at all. That's what i like about the Dragon Quest games, they haven't really experimented or deterred from their formula at all. This game is very similar to Dragon Quest 8 which is probably one of my all time favorite RPGs. One unique thing about this game though is that you can play with 3 other people and it doesn't detract from the game at all. Multi-player turn based RPGs usually do not work well since the second player is usually just sitting there 2/3 of the time and is only involved in the battles. The multi player in this though allows all the players to be where they want, and only participate in battles if they encounter one when they are all together, or if one chooses to jump in and help. It works surprisingly well and makes the game much more enjoyable.
There is not much to say about the battle system, except that you are able to unlock and change classes to get new abilities and such. As you level you get skill points where you can put them in to 5 different skills, the skills vary from class to class but the weapon ones usually are shared between multiple classes. This is what makes the game so addicting, because some of the skills carry over to other classes and the stat bonuses you receive also carry over.
The story in the game is quite basic, and isn't mind blowing at all. It does its job and moves the game through, but the dialogue can be and is very goofy which makes the game quite light hearted. In dragon quest 9, you play as a Celestrian, which are guardians of man kind. Each one is given a city to protect and the main character ends up being the guardian of Angel Falls. After being a guardian for awhile you received enough "Benevolessence" to give to the guardian tree of Yggdrasil in the observatory. The tree then bears the legendary fyggs, but before they could give these to the almighty the Observatory gets attacked, the fyggs became scattered, and you lost your wings. The story sets off with the main character trying to find the legendary fruit to give to the almighty.
So far, Dragon Quest 9 is probably one of the best games on DS competing with Pokemon for me. It has tons of extras in it, it is quite addicting, and it really is a well polished game.
Persona 3 Portable (15 hours in)
Persona 3 Portable is a port of an excellent RPG to the PSP. I loved the Shin Megami Tensei series and i own every single one that has come out on the ps2, DS, and PSP. Persona 3 Portable takes place in modern day japan and you play as a junior in high school. The neat thing about this version of the game is that you get to choose your gender, which actually changes some things about the game. If you play as a female you hang out with different people, the HUD and menus are all pink and yellow, instead of blue and yellow, and the music is different. It creates a whole new experience with the game that actually makes me want to play through the game again.
The latest Persona games use an unique system for the game. You have to hang out with people to be able to create more powerful personae. Its neat because it doesn't feel like its tacked on like some certain aspects in some games. But it has a nice polished feel, and its a good way to develop the main characters more as well.
As all Shin Megami Tensei games, this one uses the element system as well. In this one it is more laid back compared to the other games (nocturne and digital devil saga, you make one mistake you pretty much just lost the battle) and it saves all the enemies weaknesses if you scan them. Persona 3 uses a traditional turn based system but the characters abilities are determined by their persona. The Main Character is the jack of all trades being able to use any persona, while the supporting characters are stuck with one. The main highlight for P3P is that you can actually command your entire party, which is a nice change because the AI is not all that great and can be very frustrating.
The story is the same as Persona 3. You join the group S.E.E.S. which tries to eliminate shadows whom are slowly destroying the world by taking people's souls essentially. Each month their have been giant shadows attacking the city and you must stop them so the citizens will not wake up to a destroyed part caused by an anomaly. The story is much deeper but i do not want to spoil it or anything, since it really is an excellent story with a few twists.
I'll get to the other 2 video games later when i play a bit more of Vagrant Story. Other than that, i am currently pleased with all the games i have been playing.
Yakuza 3 Review
Posted by | Monday, July 19, 2010 at 1:15 AM
Yakuza 3 is an awesome game. There are hardly any beat em' up games anymore but this is one franchise that excels at it. It really reminds me of river city ransom, which is probably one of my favorite original Nintendo games. But that's another topic altogether. Yakuza has excellent action, many mini games to keep you occupied, and an innovative way to learn new moves.
This game also has one of the most bad ass protagonists known to all video games. Kazuma Kiryu, you're my hero.
Graphics
Let us start off with the graphics. I am not a huge stickler when it comes to graphics since i grew up playing the good ol' Atari and Nintendo, which makes me quite happy since i can respect and appreciate old graphics. This does not necessarily mean graphics can not break a game for me; it can, but rarely does. Graphics are not a huge factor in a game for me, but they always add an awesome amount of uniqueness to a game.
On to the graphics of Yakuza 3, they are not the most terrific but they are definitely not the worst for a current gen title. The cut scenes are really polished (and there are many) and done well, while the in game graphics are good at best. There are no frame rate drops at all so that's a huge plus.
Gameplay
Yakuza 3 shines in this department, and truly makes the game. There are rarely any good beat up games at all, because they are so repetitive. Well the fine developers of this little gem ingeniously through in mini games that were actually created well.Some lack in certain areas, but others are well designed. Throughout the story you will end up playing many mini games, one of the many is golf, which reminds me of how a golf game was on the Sega Genesis.
Yakuza 3 also has a leveling system, which is quite self explanatory for RPG fans. Kazuma has 4 stats which can be upgraded through doing side stories, beating bosses, and the normal lackeys. The stats are Mind, Body, Technique, and Essence. Mind increases your heat gauge, which is used for special moves and for buffs during heat mode. Body increases your health and power of throws, and so forth. This is not the only way to learn moves though, there is yet another mini game that is kind of like hide and seek. There is a minor character that sends you e-mails of certain locations and you try and find the event. When you do, you do a little quick time event (press the buttons while they show up on the screen) and you receive a new move or technique. It is really quite addicting, but can be a little frustrating at times when looking for the events.
This game is pseudo open world game, you cannot do whatever you want and there are random encounters with enemies when you travel throughout the few areas that are given. Although these areas may not be the biggest, there are many things you can do. GO to the arcade, a bikini bar, and many other places and it keeps the game fresh. Bored of kicking ass? Well check out the bikini babes dancing. Don't wanna be a perv? Then go play some video games inside a video game!
The battle system is quite simplistic, but it takes a while to get used to. I haven't played the previous two installments much, but from what i understand they are quite similar. The battles are intense and somewhat short in length at times but it fits the games pacing. The battle system has quite a bit of depth to it, and you can only perform certain special moves in certain situations or status. There are moves that require a certain status of HEAT, or a certain number of enemies and so forth. You can grab enemies, throw them in to their colleagues, bash their head in to the ground, beat them against a pole, or whatever is in the environment. There are many different ways to beat someone's ass in, and it kicks ass. Throw weapons in to all of this and it adds in to an amazing amount of heats moves within the game.
With all of these actions you perform, it actually controls quite well. Albeit it uses a quick time event system in battle it doesn't hinder the pacing of battles at all. It allows them to feel very intense and exciting without making the controls bad, or too confusing.
Story
Yakuza 3 has a very complex story that takes awhile to ease in to. Kazuma Kiryu is an ex-yakuza who now lives in Okinawa that runs an orphanage. One day he receives a notice for an eviction, and he soon learns that its from the local yakuza. After he deals with that with an ass whooping, it then skips forward a year and he learns his good friend was shot back in tokyo. I don't want to get too involved as it would ruin the story.
Re-playability
After beating Yakuza 3, you can continue the game in New Game Plus which gives you all the previous stats you had in your previous save and what not. There are many sub story missions and little extra things within the game to keep you busy for at least 50 hours, which is quite amazing for a game this generation. Overall, this is an awesome buy for a game.
4/5 ; 80%
This game also has one of the most bad ass protagonists known to all video games. Kazuma Kiryu, you're my hero.
Graphics
Let us start off with the graphics. I am not a huge stickler when it comes to graphics since i grew up playing the good ol' Atari and Nintendo, which makes me quite happy since i can respect and appreciate old graphics. This does not necessarily mean graphics can not break a game for me; it can, but rarely does. Graphics are not a huge factor in a game for me, but they always add an awesome amount of uniqueness to a game.
On to the graphics of Yakuza 3, they are not the most terrific but they are definitely not the worst for a current gen title. The cut scenes are really polished (and there are many) and done well, while the in game graphics are good at best. There are no frame rate drops at all so that's a huge plus.
Gameplay
Yakuza 3 shines in this department, and truly makes the game. There are rarely any good beat up games at all, because they are so repetitive. Well the fine developers of this little gem ingeniously through in mini games that were actually created well.Some lack in certain areas, but others are well designed. Throughout the story you will end up playing many mini games, one of the many is golf, which reminds me of how a golf game was on the Sega Genesis.
Yakuza 3 also has a leveling system, which is quite self explanatory for RPG fans. Kazuma has 4 stats which can be upgraded through doing side stories, beating bosses, and the normal lackeys. The stats are Mind, Body, Technique, and Essence. Mind increases your heat gauge, which is used for special moves and for buffs during heat mode. Body increases your health and power of throws, and so forth. This is not the only way to learn moves though, there is yet another mini game that is kind of like hide and seek. There is a minor character that sends you e-mails of certain locations and you try and find the event. When you do, you do a little quick time event (press the buttons while they show up on the screen) and you receive a new move or technique. It is really quite addicting, but can be a little frustrating at times when looking for the events.
This game is pseudo open world game, you cannot do whatever you want and there are random encounters with enemies when you travel throughout the few areas that are given. Although these areas may not be the biggest, there are many things you can do. GO to the arcade, a bikini bar, and many other places and it keeps the game fresh. Bored of kicking ass? Well check out the bikini babes dancing. Don't wanna be a perv? Then go play some video games inside a video game!
The battle system is quite simplistic, but it takes a while to get used to. I haven't played the previous two installments much, but from what i understand they are quite similar. The battles are intense and somewhat short in length at times but it fits the games pacing. The battle system has quite a bit of depth to it, and you can only perform certain special moves in certain situations or status. There are moves that require a certain status of HEAT, or a certain number of enemies and so forth. You can grab enemies, throw them in to their colleagues, bash their head in to the ground, beat them against a pole, or whatever is in the environment. There are many different ways to beat someone's ass in, and it kicks ass. Throw weapons in to all of this and it adds in to an amazing amount of heats moves within the game.
With all of these actions you perform, it actually controls quite well. Albeit it uses a quick time event system in battle it doesn't hinder the pacing of battles at all. It allows them to feel very intense and exciting without making the controls bad, or too confusing.
Story
Yakuza 3 has a very complex story that takes awhile to ease in to. Kazuma Kiryu is an ex-yakuza who now lives in Okinawa that runs an orphanage. One day he receives a notice for an eviction, and he soon learns that its from the local yakuza. After he deals with that with an ass whooping, it then skips forward a year and he learns his good friend was shot back in tokyo. I don't want to get too involved as it would ruin the story.
Re-playability
After beating Yakuza 3, you can continue the game in New Game Plus which gives you all the previous stats you had in your previous save and what not. There are many sub story missions and little extra things within the game to keep you busy for at least 50 hours, which is quite amazing for a game this generation. Overall, this is an awesome buy for a game.
4/5 ; 80%
Final Fantasy 13 Review
Posted by | Saturday, June 26, 2010 at 6:48 PM
Final Fantasy was one of the most anticipated titles of the year for me, it has its shortcomings and it has its unique traits that keep you hooked for awhile.
Too bad it didn't keep my attention for more than 3 weeks.
Since i broke my collarbone i decided to play it and finally beat it otherwise it would never happen. So let me break down what i am going to go over. I'm going to go over the standard Graphics Game play re playability and the standard categories. But then i am going to go over what the designers did that actually did well and what fell short.
Graphics:
Not much to say, other than that they are quite gorgeous. You can see all the tiny detailed shadows from each characters hair, the pre rendered cut scenes are amazing and roaming around the world (when you are able to) is pretty exhilarating.
Game Play:
Now i went in to the game not knowing what to expect for the game play. I force myself not to watch video for upcoming games i want so i don't know what to expect. But this does not prevent the hype that it IS a Final Fantasy game. SE likes to experiment a little bit in each game, and lets see what they decided to experiment.
The game is completely linear up until about 25 hours in, and you cannot change your party members until 15 hours in.
The linearity doesn't really bother me, since the other Final Fantasy games are really quite linear. Not being able to change characters for the longest time is what bothers me, although in Final Fantasy 4 you were unable to but that game had much better characters
Final Fantasy 13 uses an updated version of the ATB system. During the time between turns you input the actions you want to do during that turn, but through most of the game its pointless to because "Auto Battle" will do what you want to anyways. (there are some exceptions though) and if you actually input the actions yourself, you'll just end up dead unless you're quick about it. The ATB bar for each character starts with 3 "ATB" bars and can end up with 5 at the end of the game. Some abilities and actions require 2 or even 3 bars and they simply end up being AoE and more powerful versions of ones that require 1 bar.
The main objective for each battle in this game, is to stagger your opponent. This only happens if you deal enough damage to them in a certain amount of time unless you have a commando. During this state the enemy has considerably lowered defenses and makes it easier to kill them.
What is unique about this game is that you can actually use certain actions to dodge your opponents attacks; its possible but hard to do. You just need to know the animations for each of the actions.
The one thing about the battle system that requires the most timing is the new "paradigm shift"
system. This allows you to switch between class combos that you set up. The 6 classes are
Commando: They sustain Stagger and focus on melee/ non-elemental magic damage
Ravager: The Burst damage and they increase Stagger incredibly fast
Sentinel: The tank, they provoke enemies and take all the damage.
Saboteur: One of the 3 Support classes, they debuff and cripple the enemies while increasing stagger substantially.
Synergist: A support class, they increase survivability by buffing your party.
Medic: Support; focusing on keeping the party alive.
Being able to time a switch between an all out offensive paradigm from a balanced paradigm requires practice, but it is also essential to do.
This system is actually very cool, but you can only look at the HUD, not the battle. In my honest opinion, they should have lowered the speed of the battles since hey are at break neck speeds and is hard to keep up with them. That's why the Auto Battle button was created, so you could actually keep up with it. But this turns the battles in to snore fests and you just end up hitting X and then L1 up or down and another X. Oh yea, forget about consumables, they are essentially useless except elixir. No point in using them throughout 95% of the game and are extremely over priced.
The battle system is good but way too fast to enjoy. If they continue to use this system, they need to make it slower paced so you actually input you own actions to make it more engaging.
This seems to change post game, but i am not going to bother with it at all.
Story Line and Characters:
If this story was a whole lot more interesting, i would have beaten it months ago but alas, it isn't.
About the characters: I hated Snow, I hated Hope, I was hardly able to tolerate Fang's design and the awful accent, Sazh was awesome because of the chocobo chick, Lightning is a bitch, Vanille is an annoying cute ditsy chick. There you go, all the characters in a nutshell with bias.
The story takes place on the world of cocoon, which is a floating world above the actual planet of Gran Pulse. Gran pulse is a world full of beasts,wilderness and L'cie. The people of cocoon are very scared of the world below due to the war many years ago between Gran Pulse and Cocoon. There are beings called fal'cie that regulate everything within Cocoon.
The game starts out with people who have been "contaminated" by the l'cie and are being sent to be purged. This is where the fateful main characters meet and where their journey starts.
What makes this game so boring is that the characters really have no background and they interact kind of Awkwardly. Through half the game you will not know what they are talking about half the time unless you take the time to read the database. I am mainly talking about the differences of L'cie and fal'cie.
What is quite disappointing is that most of he memorable summons are gone.... Ramuh, Ifrit, Leviathan, and many others. I was quite disappointed about the same thing in 12, but that took place in the FFT universe, and they decided to use the zodiacs which made sense.
Re playability:
Well after beating this game, you can decide if you really want to take the time and get all the trophies/achievements. That's the most "re playability" you can get out of this game, although it really isn't. Other than that, i can not see myself playing this game again for another 5 years or so.
A few changes could make this game great, but with the current flaws it only makes it good.
3.5/5 ; 70%
Too bad it didn't keep my attention for more than 3 weeks.
Since i broke my collarbone i decided to play it and finally beat it otherwise it would never happen. So let me break down what i am going to go over. I'm going to go over the standard Graphics Game play re playability and the standard categories. But then i am going to go over what the designers did that actually did well and what fell short.
Graphics:
Not much to say, other than that they are quite gorgeous. You can see all the tiny detailed shadows from each characters hair, the pre rendered cut scenes are amazing and roaming around the world (when you are able to) is pretty exhilarating.
Game Play:
Now i went in to the game not knowing what to expect for the game play. I force myself not to watch video for upcoming games i want so i don't know what to expect. But this does not prevent the hype that it IS a Final Fantasy game. SE likes to experiment a little bit in each game, and lets see what they decided to experiment.
The game is completely linear up until about 25 hours in, and you cannot change your party members until 15 hours in.
The linearity doesn't really bother me, since the other Final Fantasy games are really quite linear. Not being able to change characters for the longest time is what bothers me, although in Final Fantasy 4 you were unable to but that game had much better characters
Final Fantasy 13 uses an updated version of the ATB system. During the time between turns you input the actions you want to do during that turn, but through most of the game its pointless to because "Auto Battle" will do what you want to anyways. (there are some exceptions though) and if you actually input the actions yourself, you'll just end up dead unless you're quick about it. The ATB bar for each character starts with 3 "ATB" bars and can end up with 5 at the end of the game. Some abilities and actions require 2 or even 3 bars and they simply end up being AoE and more powerful versions of ones that require 1 bar.
The main objective for each battle in this game, is to stagger your opponent. This only happens if you deal enough damage to them in a certain amount of time unless you have a commando. During this state the enemy has considerably lowered defenses and makes it easier to kill them.
What is unique about this game is that you can actually use certain actions to dodge your opponents attacks; its possible but hard to do. You just need to know the animations for each of the actions.
The one thing about the battle system that requires the most timing is the new "paradigm shift"
system. This allows you to switch between class combos that you set up. The 6 classes are
Commando: They sustain Stagger and focus on melee/ non-elemental magic damage
Ravager: The Burst damage and they increase Stagger incredibly fast
Sentinel: The tank, they provoke enemies and take all the damage.
Saboteur: One of the 3 Support classes, they debuff and cripple the enemies while increasing stagger substantially.
Synergist: A support class, they increase survivability by buffing your party.
Medic: Support; focusing on keeping the party alive.
Being able to time a switch between an all out offensive paradigm from a balanced paradigm requires practice, but it is also essential to do.
This system is actually very cool, but you can only look at the HUD, not the battle. In my honest opinion, they should have lowered the speed of the battles since hey are at break neck speeds and is hard to keep up with them. That's why the Auto Battle button was created, so you could actually keep up with it. But this turns the battles in to snore fests and you just end up hitting X and then L1 up or down and another X. Oh yea, forget about consumables, they are essentially useless except elixir. No point in using them throughout 95% of the game and are extremely over priced.
The battle system is good but way too fast to enjoy. If they continue to use this system, they need to make it slower paced so you actually input you own actions to make it more engaging.
This seems to change post game, but i am not going to bother with it at all.
Story Line and Characters:
If this story was a whole lot more interesting, i would have beaten it months ago but alas, it isn't.
About the characters: I hated Snow, I hated Hope, I was hardly able to tolerate Fang's design and the awful accent, Sazh was awesome because of the chocobo chick, Lightning is a bitch, Vanille is an annoying cute ditsy chick. There you go, all the characters in a nutshell with bias.
The story takes place on the world of cocoon, which is a floating world above the actual planet of Gran Pulse. Gran pulse is a world full of beasts,wilderness and L'cie. The people of cocoon are very scared of the world below due to the war many years ago between Gran Pulse and Cocoon. There are beings called fal'cie that regulate everything within Cocoon.
The game starts out with people who have been "contaminated" by the l'cie and are being sent to be purged. This is where the fateful main characters meet and where their journey starts.
What makes this game so boring is that the characters really have no background and they interact kind of Awkwardly. Through half the game you will not know what they are talking about half the time unless you take the time to read the database. I am mainly talking about the differences of L'cie and fal'cie.
What is quite disappointing is that most of he memorable summons are gone.... Ramuh, Ifrit, Leviathan, and many others. I was quite disappointed about the same thing in 12, but that took place in the FFT universe, and they decided to use the zodiacs which made sense.
Re playability:
Well after beating this game, you can decide if you really want to take the time and get all the trophies/achievements. That's the most "re playability" you can get out of this game, although it really isn't. Other than that, i can not see myself playing this game again for another 5 years or so.
A few changes could make this game great, but with the current flaws it only makes it good.
3.5/5 ; 70%
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