One dragging lunch break, however, a co-worker of mine pointed me to Loren Schmidt’s Star Guard, an independently developed Flash game that took Schmidt a long 16 months to complete. What resulted was a convincingly epic yet simplistic interactive space opera that gorged itself on several well-spent hours of my time.
While I've yet to brave HARD MODE, my understanding is that it offers a more traditional, less forgiving gaming experience. (Images sourced from http://star-guard.en.softonic.com/images) |
Star Guard’s download page beckons, “GUIDE THE SPACEMAN THROUGH THE CASTLE AND DEFEAT THE WIZARD.” A deceptively brusque and plain synopsis. However, while striding, hopping, leaping and shooting your way through the wizard’s hordes, the player is presented white floating blocks of narrative text. The snippets of story intermittently color the game’s curious graphics with a grim narrative of a once proud space-fairing culture that is crumbling under their own arrogance. The spaceman is the people’s last hope to defeat the malevolent wizard who they themselves created.
Forget motion capture, ray tracing and independently animated hair follicles. Star Guard invokes our primal tendencies to bend abstract visual representations into images of our mind’s choosing. The color cues tell you all you need to know about your surroundings; a vivid imagination driven by crisp preemptive gameplay takes care of the rest.
The charm of Loderunner with the energy of Mega Man. (Images sourced from http://star-guard.en.softonic.com/images) |
Environmental hazards .(Images sourced from http://star-guard.en.softonic.com/images) |
Take a look at Star Guard on 'hard mode.' I would have taken a video cap of my own gameplay,
but it would have been embarrassing to watch.
As intimidating as that may sound, there is a certain rhythm to the game that keeps it moving. Once the player has learned how and when to vary the height of their jumps, Star Guard picks up and incredibly satisfying and addicting momentum. While there are no deaths or game overs (in normal difficulty level), there are several incentives for the player to hone their skills, among which include improving their scores with each successive level, and avoiding the frustrating experience of dying and being sent back to a check point, losing that euphoric rhythm. The stages also become increasingly busy and more interesting, with the final battle being a particularly rewarding experience.
Star Guard maintains and advances the tradition of minimalist graphics and challenging level progression. This game is free to play, but I strongly urge those who enjoy it to pitch the developer a couple bucks (and check out some of his other developments), as I am eager to see what else he has to offer the indie game community.
1 comment:
This looks awesome.
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