Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Knightfell for it.

Posted by  | Tuesday, December 14, 2010  at 11:59 PM  
Tearing my hair out trying to learn to code NAC's future web framework hasn't left me with a lot of time to play the games I would like to play. Epic Mickey came out last month, so my Nintendo Wii is just begging to be played. I would love to finish up Blue Dragon on the 360, but my early unit is exhibiting some of the notorious defects from which Xbox 360 has made its name, so Shu and pals are going to have to wait.

I have resorted to picking through what I consider to be the proverbial leftovers of my gaming selection. When the Google webapp store was launched last week, I thought that I'd see what browser-based games their infrastructure was supporting. I knew that this meant I'd probably be wading through a sea of super uninteresting casual games, but I took the chance knowing that neither time nor finances were working in my favor. Namco's Knightfall: Death and Taxes caught my eye. It was quick to load, seemed to have decent production value for a webgame, and was apparently free!
This screen cap is more interesting than the actual cutscenes. Yeah, that bad.

Smartphones: coveted, compact and capable...

Posted by  | Tuesday, November 2, 2010  at 12:00 AM  



.. so give me a game that I give half a shit about!

Smartphones are becoming ever more prominent in the cell phone market. With hot sellers like the iOS and Android platforms providing third party developers with accessible markets, gamers are growing more curious as to how the smartphone development paradigm will effect mobile gaming.