Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Knightfell for it.

Posted by  | Tuesday, December 14, 2010  at 11:59 PM  
Tearing my hair out trying to learn to code NAC's future web framework hasn't left me with a lot of time to play the games I would like to play. Epic Mickey came out last month, so my Nintendo Wii is just begging to be played. I would love to finish up Blue Dragon on the 360, but my early unit is exhibiting some of the notorious defects from which Xbox 360 has made its name, so Shu and pals are going to have to wait.

I have resorted to picking through what I consider to be the proverbial leftovers of my gaming selection. When the Google webapp store was launched last week, I thought that I'd see what browser-based games their infrastructure was supporting. I knew that this meant I'd probably be wading through a sea of super uninteresting casual games, but I took the chance knowing that neither time nor finances were working in my favor. Namco's Knightfall: Death and Taxes caught my eye. It was quick to load, seemed to have decent production value for a webgame, and was apparently free!
This screen cap is more interesting than the actual cutscenes. Yeah, that bad.

The evolution of gaming part 2: I am Heavy weapons guy, and this is my new weapon.

Posted by  | Monday, November 15, 2010  at 11:19 AM  

Don't miss out on Evolution of Gaming: Part 1


Team Fortress 2 had finally arrived and it only took seven years! Leading up to the release, gamers who had pre-ordered The Orange Box, a compilation of games including Portal and Half-Life 2: Episode 2, were treated to beta play of the game. Sadly I had failed to find this out until the night of release so I had to wait until midnight to play! But the servers were so crazy I had to wait even longer! It was grueling, at first Steam, Valve's digital distribution program, would not accept my debit card information because so many people were overloading the servers. Finally at one thirty in the morning Steam accepted my card and my download promptly started.....at 50kb a second. It was downloading slower than good ol' Compuserve. It was torture, I filled my time watching my download percentages slowly raise, scouring the forums and salivating over the Meet the Class videos Valve released to promote the game.


The evolution of gaming part 1: Oooooooh run, run, I'm coming for you!

Posted by  | Tuesday, October 26, 2010  at 12:00 AM  
Twelve years ago I was introduced to, what I considered at the time, the best first person shooter ever. I had no idea what a behemoth the game would become nine years later.