I recently got Castlevania Lords of Shadow and, do not get me wrong, it is an awesome game. But it definitely is not one of the most creative games when it comes to terms in game play. Its a combination of Dante's inferno (which itself is similar to God of War) and Shadow of the Colossus. What makes it so entertaining is the difficulty of the game. Its the combination of action and the somewhat difficult nature of the game that requires you to think and time every action you make. I have had to fight some battles multiple times just because of terrible reaction times and taking time to get used to the battle system.
This new Castlevania game has totally thrown away the original formula of the older games, which leaves many older and more hard core fans in the dust. While the new iteration is able to please and attain new fans that were not necessarily interested or comfortable with the older ones, it still makes me wonder why they threw it out to a third party developer. Were they short handed? Or were Konami's main teams occupied with other projects so they could not work on the new Castlevania game? Mercury Steam seems like a newer game developer, and they definitely were lucky to acquire such a franchise to make their big break in the video game world.
Castlevania is truly a beautiful, beautiful game... |
Their resume is surprisingly lackluster, only making 3 other games: Jericho, American Mcgee's Scrapland, and a cellphone game called Zombies. I am still truly baffled by the fact that they obtained such a job. Jericho received less than amazing reviews (61-66%) . Lords of Shadow is an awesome game in its own respect, it is very polished and looks very nice, which means Mercury Steam is competent enough. But giving a franchise like Castlevania to a company with, by most accounts, ONE good game to their name? And it just makes me curious as to why they decided to be so uncreative with the game play (albeit there are a few creative twists) when they could have done so much more with it.
The other franchise that a well-known company passed off to someone else for development was Front Mission. Now this series has never really seemed all that popular, but with the most recent release of Front Mission Evolved, the game has totally been butchered, unlike Castlevania Lords of Shadow. The series started out as a 2-d side scrolling shooter on SNES, and evolved and became a turn based strategy RPG, which was pretty good (although I have only played the 3rd and 4th one). Now, sadly, it has been transformed into rather unintuitive and uninspired 3rd person mech game.
This game looks pretty neat, but the game play just falls flat |
I just wonder why Square Enix chose Double Helix Games to work on Front Mission Evolved, like Mercury Steam they do not have that great of a resume (at least in their recent releases) consisting of Silent Hill Homecoming, and GI Joe rise of Cobra. They have a long list of games they have made on their website, but its all due to merging multiple companies. The Silent Hill game they created is another re-imagining (game mechanics wise, not sure if it is part of the canon) of a long lasting franchise they I cannot simply touch upon due to the fact I haven't really played many of the games.
Its interesting to see the evolution of older franchises becoming something more by handing it over to a 3rd party developer. Even though these companies may not implement the most creative ideas, it is possible for them to produce a very enjoyable game- so long as you do not expect something that is more akin to the older games. Especially Castlevania Lords of Shadow, sadly it borrows many aspects from recent games, but on the other hand it gives a great twist to game play utilizing the shadow and light magic that creates strategy within each battle. However not all companies are obviously able to do this, as Front Mission Evolved was definitely not the greatest re-imagining of the Front Mission series. If companies continue down this path of handing these large franchises over to 3rd party developers; I hope they do their research in to the company rather than tossing it to any ol' company. Oh, and instead of completely redesigning the game, I hope they at least keep some of the original design rather than tossing it out completely.
picture sources
http://www.el33tonline.com/past_article/2010/10/26/castlevania_lords_of_shadow_review/
http://kotaku.com/5547527/front-mission-evolves-into-action-game-this-fall
2 comments:
Those PS2 Gundam games are worse than the new Front Mission, dood. They're essentially unplayable.
Well the sad thing is that I can still play those, and have fun with them. While Front Mission was the opposite for me.
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